Part 1- Diagnosing a slot machine based on data
Now that the thunderous applesauce (not a typo) from my previous article has died down, I thought I should also write about the other end of the spectrum which is, how does one evaluate the performance of a game. I've seen the numbers and the only thing that comes to mind is the intro spiel from the Six Million $ man which goes something like " Gentlemen, we can rebuild him. We have the technology. We have the capability to make the world's first bionic man." All jokes aside, I do feel like taking a successful game apart with my bare hands just to see what it is, that makes a good slot machine tick and make changes to it to see what reactions different changes provoke from the user base. For ex: Uproar from the userbase forced IGT to redo cosmetic changes to their venerable Cleopatra game. Not changes to the paytable, the reels or the maths, but just changes to the graphics had fans of the games going Planet of the apes on IGT. I am of course digressing into what M...