being an experience designer entails so much more than just design. Every little detail depends on me, everything from what the users sees, wears and does. The most macro view of the game slowly zooms as you go further down the rabbit hole and soon it becomes the most micro details, like the texture of the sand and the graininess of the road. It can be pretty dissociating when done over a short period of time, which is why I like to take a short break, think of something else and then get down to the next task. A little break is always welcome.

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